Search results for "302 Social interaction"

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Extending the semiotics of embodied interaction to blended spaces.

2015

In this paper, we develop a new way of understanding interactions in blended spaces. We do this by developing ideas about embodied semiotics and then apply these ideas to the analysis of interaction in mixed-reality blended spaces (where the physical world and digital world are blended deliberately to provide new forms of interaction). We discuss how blended spaces provide a new medium within which people have experiences. The semiotic analysis reveals how blended spaces are constructed across the physical and the digital, highlighting the ontology, topology, volatility, and agency present within them. It shows how people move between the physical and digital spaces through the objects and …

Social PsychologyInteraction design004 Data processing & computer scienceQA75 Electronic computers. Computer scienceAgency (philosophy)Cognitive semanticscognitive semantics302 Social interactionSemanticsEmbodiementHuman–computer interactionHN Social history and conditions. Social problems. Social reformSemioticsembodimentCognitive scienceCentre for Interaction Designlcsh:T58.5-58.64lcsh:Information technologyCommunicationblended spaceAI and TechnologiesHuman-Computer InteractionsemioticsEmbodied cognitionOntologyPsychologyBlended spaces
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Looking ahead in games research

2021

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabr…

serious gamesmedia_common.quotation_subjectdigital games302 Social interaction050801 communication & media studiesSocial interactionddc:070Field (computer science)lcsh:Communication. Mass mediaInteractive electronic Media0508 media and communications0504 sociologySociologyinteraktive elektronische Mediengame studiesNews media journalism publishingmedia_commonSocial sciences AnthropologyPhilosophy of scienceCommunication05 social sciences050401 social sciences methodsmethodologyGame researchData sciencelcsh:P87-96300 Social sciences AnthropologySocial fabricGame studiesddc:300IntrospectionPublizistische Medien JournalismusVerlagswesenddc:302digital games; game studies; methodology; serious gamesMedia and Communication
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